00:00
00:00
Ragnarokia

155 Game Reviews

21 w/ Responses

10 reviews are hidden due to your filters.

This game was refreshing, I enjoyed the whole gimmick of using damaging floors and nice voice acting and animation etc. What I loved most was the story, seeming a bit lame and normal to begin with until the dragon began to speak of being murdered by him etc. and from what point on I grew interested in the story knowing what it was going to be about. The mentality of the King as he began to discover what he had done with each castle was perhaps the best part of this, knowing that he actually took in what the others were saying as the chases went on. It was worth continuing the game no matter how many times I died (which became a lot on the final chase) mainly to see what the next lines of dialogue would be, which is a good sign of making a captivating story.

In the end this game was brilliant, but the final chase was a bit too hard needing you to get as many platforms as possible on the way up while avoiding the hands etc. Also the ending song was brilliantly used for this to fit the rest of the game.

A decent game with good puzzles which were challenging at times yet obvious when identified.

A decent wordsearch game, It could also do with diagonal words though (if it does have some and it randomly didn't give me some then never mind) Could do with more levels though, but the single level does offer some entertainment for a few minutes.

Tfrez responds:

Yes it's randomized. You get unlucky for diagonal words :)

A decent game, however the darkness really made it difficult to see some items but in an annoying rather than good way, even after turning the brightness to full there was some blind items to click for.

There are two bugs that need to be fixed. First mission 11 "Island" has you able to build on the spawn points of the zombies, thus making every enemy except for flying ones useless. Second mission 12 "Finale" spawns me on the blue power marker thing's ledge, unable to move. This didn't change after restarting the level multiple times and it made the level impossible due to invisible monsters being able to steal the cores without being able to stop them. The first should kind of be fixed due to how trivial it makes that level, the second should definitely be fixed.

Other than the flaw of being unable to actually complete the game, it was fun.

Well executed jigsaw controls and pieces fitting in, however my gripes about this game are the fact the game lacks a "completed" stage, having you marked as done and having the lines taken out to show the completed image, and then keeping a mark on your completion stages throughout the game to get 100%. I also feel like there could be a more difficult mode than "hard", as the "hard" stages still have large pieces which can be easily put together once the pieces have all been categorized, it is also easy to brute force it by shoving pieces into areas and having them stick in easily as a result of the size. The music, though it is a nice and relaxing tune, doesn't loop which ruins the atmosphere since when playing such a game it is going to take a long time and the several seconds of music stopping before starting again interrupts the relaxing tones, using a looping track for this would greatly improve the atmosphere. Finally I found myself having to move all the pieces out of the Jigsaw base first, putting them in the purple area, BEFORE starting to put them inside. If you had the pieces thrown into the purple area to begin with it would have been less problematic getting it set up and categorized to be filled in, preferbly also without layering them on top of each other where possible (though with many pieces that is a problem that can occur) though when you have 3 or more covering a piece you need to lift them all to see where about it would even fit on the picture.

A decent game, however those points would help to make it better. Especially the "completion" stage as it is always nice to have the little buzz from a simple congratulatory message and getting a tick on the image, little things please the mind.

A beautiful experience, the swinging mechanics though simplistic work well with the gravity.

A very fun and entertaining game, a nice amount of collectibles and length to remain interesting without going on for long enough to grow boring. The nice addition of small clips of voices added to a warming atmosphere among the text found within the game world.

An enjoyable game with nice images, the easy is nice to speedrun and the normal mode is nice for enjoying solving, sadly the hard mode is a little too difficult for me to do at any high speed though, but still enjoyable to do.

Flaw wise I did notice that if I told the game to go back to the menu before solving the cube then the button didn't seem to work even after solving, whether or not this was simply a problem with my flash player or not I don't know, but might be worth checking.

Sweet werewolf love, just what he needed. This is a really nice game for just being a single button, the different things done by turning into a werewolf at different points, which then end up changing others helped to give it enough reply value to get all the medals.

A would be game designer though procrastination is a cruel ally.

Age 32

England, Cheshire

Joined on 9/29/06

Level:
22
Exp Points:
5,196 / 5,380
Exp Rank:
8,953
Vote Power:
6.39 votes
Rank:
Police Captain
Global Rank:
4,355
Blams:
761
Saves:
1,289
B/P Bonus:
16%
Whistle:
Silver
Medals:
1,705
Supporter:
2y 11m 29d
Gear:
4