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Ragnarokia

155 Game Reviews

21 w/ Responses

10 reviews are hidden due to your filters.

Very dull with nothing to really spark interest during the game, place painter on painting, place them on chair if tired, place them on table if any free time...this is pretty much all that happens, the whole aspect of buying anything is badly implemented as if saving up for them the money you make gets spent on upkeep. If you are looking to have this greenlighted and then sold I would recommend adding to the game a lot, as currently it isn't even a good time dump as it gets too boring, which is the main issue with this.

So it started off with the illiterate game, and any artistic value that was meant to have was lost, the resulting level had nothing to do with it, except for having signs everywhere which had no significance. The platforming controls were already spongy and had some bad hitboxes for getting hit while standing on a nearby platform. I bothered to play up to a section where it just makes you jump constantly on megaman blocks in a small section on the left side of a screen for a long time and decided to give up playing there as it pretty much showed the game wasn't going anywhere and was just bad to play.

Artistic games can be good, but the section I played had nothing to do with the "point" this game is meant to be making.

A fun game, but commits the same sin of forcing you to spend time getting things to upgrade the amount of money you can get before allowing you to just buy things you want.

A decent idea, but a few things keep it from being too good. The biggest one comes in several parts where it seems spamming squads makes it impossible to lose, or even let the enemies appear. Which comes to the biggest problem with this being the game becomes unwinnable as there seems to be a sprite partially on the screen which isn't counted by the game as being currently in-game, and therefore makes the stage not end. If it wasn't for this then the game would still be boring as a result of how spamming sniper squads makes all the enemies die on entry, with the riotshield guards stopping them from getting close. This in itself is also quite silly as all the squads constantly walk into each other trying to return to their original positions.

If it wasn't so easy to abuse the game like this and didn't bug out ending the level, then it would be more fun. I don't like tower defense being too difficult, but at the same time it takes away from the game completely if the enemies can't even get past your first tower. I'd recommend likely making the riotshield guards as their own place-able turrets to still have the option of defense without simultaneously providing a ridiculously high level of offense.

An ok game, but for the first few levels at least most of the obstacles seem to be completely optional, lifts etc. weren't needed due to the robot surviving falls, and changing direction wasn't needed on the first rotating platform level being able to skip half of the level justby making the robot fall off a steep rotated slope to the bottom and survive facing the direction needed. I didn't play it long enough to see if this continued later in, but I would suggest adding something like falling damage killing to prevent such things.

This game is just busy work, you can't select what items you use due to them just being automatic, and there is no clear reason / sign of what items will be used until they are. For example on the second screen attempting to use the crane did nothing, it didn't say WHY I couldn't use it, but then you take the battery with the fishing pole, something which was automatically done, thus having no actual puzzle solving element. This game just makes you pick up everything before clicking other things, and if you do them in the incorrect order it fails and makes you repeat it. This is far from a game for "clever people" as the game implies, there is no logical puzzle solving steps in this chain of linear events.

If you at least made the items usable and forced you to use the items rather than it being automatic, then it could indeed have puzzles, but as it stands it is just a time dump.

The biggest flaw by a long way in this game is that you should make it so the mouse click to drop doesn't drag the character to the cursor. This was extremely irritating when trying to control the directions with the keyboard and the drop with the mouse (as trying to drop with the keyboard while moving with the same directional keys is terrible controls)

I tried to enjoy this game, but this resulted in countless deaths that were the game's fault due to control, including at least 3 failed drops a run on the way to fight the boss. Any fun and joy I had to begin with was swiftly replaced with annoyance. You should definitely change this, as frankly it is the single biggest flaw in the whole game.

As for other flaws, it was fun, but the upgrade system was far too drawn out, it literally demanded hours to buy things which again isn't fun, make it so everything is cheaper in future games as the price doesn't add difficulty, it only adds redundant farming. Finally the game automatically threw me onto survival after beating the boss and didn't seem to let me change, considering it looks like a medal was placed for speedrunning the boss, this isn't good.

As for the good aspects of the game, everyone else has been obsessing over them so there is no need to repeat them. A fun game, but in the end of the day made too irritating to want to continue due to the homing into cursor drop.

The rule of thumb for boulders in these type of games are to fall AFTER you move out from under them. It would also be good to have a delay on the movement, having it so pressing down the button to move only moves once for the first half a second, then moves automatically thereafter so that you can better control it. The game is pretty much unplayable as it is, especially as sometimes you can't even run beneath a boulder while at other times you can, randomness is not a good aspect for these games.

Overall these two problems are huge flaws, they are like that in the other games for good reason, best keep to them and innovate in other ways.

andyjdavis responds:

Hi. I've just put up a new version which includes reworked controls. Hopefully you'll find the controls far more precise now.

For such a simple game it is very enjoyable, entertaining and amusing. Though the lion spam is very amusing I prefer being awesome to everyone personally.

molkman responds:

Being awesome is awesome.

A fun and enjoyable game, with a nice upgrade reward system which doesn't start you off too underpowered like most games of this type do. My only real gripe is that it is hard to hit things at times, sometimes going directly through an object with it not connecting while at other times I might not be near the object yet hit it. Seems like the hitboxes could use a little work, but it wasn't a big enough deal to take away from the fun of the game.

Definitely my favourite of this type of game so far which I have played, and would recommend to others.

A would be game designer though procrastination is a cruel ally.

Age 32

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