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Ragnarokia

155 Game Reviews

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This is poorly executed for several main points.
1: The game looks ugly, for a game that is meant to be played over a long period of time this is a major flaw, the presentation is horrible and there is nothing appealing to look at.
2: The game's "autosave feature" causes the game to freeze when it saves, in other words every 30 seconds the game freezes for a second or so, this gets irritating very fast especially for a game where you are meant to click a lot.
3: The entire premise behind the game is flawed, playing Pong is not the easiest thing to play, it does not automatically lead into playing snake which does not automatically lead into playing space invaders which does not automatically lead into playing asteroids which does not automatically lead into playing pacman. This trend continues.

For a moment here let's mention these choices of games, mainly pacman, pacman is an exceptionally difficult game that requires a lot of skill to pass by the first few levels. So how the hell would pacman be one of the easiest games on this?

No "skill in gaming" is not what this is about, this game is about how NEW a game is, not how hard it is. Which destroys the whole point of the foundation of improving your skill with games being the main thing to improve with clicks! If you can't get what you are CLICKING correct in a CLICKING game then the game is pointless.

The audio muting option doesn't work correctly, muting it only works for that single level, if needing to restart the level or moving to the next level the audio is back and it needs to be muted again, which makes it annoying to play when wanting to listen to something in the background.

The time commitment required for the upgrades is ridiculous, considering the game revolves around this I don't see why you made it take so long to get anything, The best way to solve this problem is to usually give you a bonus depending on how long you have stayed alive for / the combo of collecting the coins / close misses from the meteors etc. nothing like this was present making the game even more boring and bland.

It is okay, but has a major limit with word usage. From names like 'Ross' to childish things like 'Poo', it also wouldn't allow 'No', only played it a few times so didn't pick up on more, but likely a lot more out there which can be added to make the game better.

shajby responds:

Thank you for your commnent, the word database contains only 3+ letter words it is also mentioned in instructions so it does not allow word NO. I know the word bank is not the best but it includes all the most used words (not names), over 200 k

A very enjoyable game. The gameplay was both simple yet fun which was suited for the simplistic outline graphics, it worked well enough that even with little variation on objectives the game didn't get boring. I did enter the game with an objective mind but despite skipping most of the early dialogue I did find it began to captivate me to want to complete it with how you made the setting of the game revolve around showing the state people were in which wanted me to play to help them.

Perhaps my biggest complaint would be that I had no idea what order I was playing in, but with that said I just went around getting upgrades to weapons and regeneration (which did break the game somewhat early on but was needed later) and just pushed through everything that came up. But alas it didn't seem to cause much in the way of mixing up the story, so as a whole it didn't cause a problem since the path I did seem to take was beatable early on. Whether this is a fault or if it was planned, I wouldn't know. But either way it won over the complaint I was going to initially give.

Considering I don't tend to enjoy these vertical shooter games, I have to admit this is successful in making me play such a game to the end with the involving atmosphere.

The attempted graphics and atmosphere are okay, but the floaty controls are terrible making the jumps difficult to compensate (in a hard to control not challenging jumps way), added to this the jump itself is either ridiculously short or very high depending on if you press the button of hold it down very briefly, making any jumps between these virtually impossible. Added to this the jump gets interrupted by the scenery, needing the player to have to jump vertically upwards without touching any of the walls to be able to make the height of many of these jumps. As if touching them the jump is inexplicably shorter. All these issues make the jumping irritating and considering it is a platformer this is a major flaw in trying to play this game.

Bug wise, when holding up a shield some of the projectiles go straight through the shield and kill you, this is especially apparent when standing near the enemy. Also when collecting one of the keys in an area which was covered in spikes had writing to the right, attempting to read this (as mentioned earlier the jump caused an issue where it hit the ceiling trying to do a smaller jump) I died on the spikes and the key respawned inside the spikes which killed me even when trying to walk into them from the side to reach the key (which isn't how vertical spikes work btw), making it impossible to collect this key and thus making the game unwinnable from that point. If leaving the key on the body it should not leave it in an area you cannot get back from.

Overall a decent idea (even if the whole scary / unsettling atmosphere didn't really work) but in the end it was executed poorly having too many issues to make it worth playing again to get past the point where the game screwed me.

A brilliantly executed game. It stays true to the original phoenix wright style while being elevated into its own with the whole debating philosophy premise. There wasn't a moment in the game which didn't seem to flow mostly due to the writing in general which was very interesting and compelling to hear about such views while at the same time pointing out the flaws. The best aspect for sure is the fact that the views, though flawed, were never crushed as they were all proven to be correct in their own way, just that nothing could be an all encompassing fact.

This was definitely worth the play and the time it took. The only gripe I had was more of a personal incompetence one with how sometimes it seemed more like another response would be more fitting to begin with, but in the end the number of chances was never enough to cause me to fail, despite coming close once with the start of the third guy.

I would recommend this for fans of Phoenix Wright style for sure, as it a competent and unique take on the whole courtroom debating style.

A decent attempt to try and make a world creator based game, but the controls are absolutely terrible, moving the mouse around can cause it to spiral and would likely become sickening if played enough as it is already bad on the eyes soon into seeing it. Using the mouse to move in Minecraft works as it is an executable, but as a flash browser you need a new way to control it as otherwise it will only end up being bad.

The controls are very floaty, moving doesn't feel definite or enjoyable, also a small note that if you are using the gameplay logic of being "unable to swim" rather than being hurt by the water, then you shouldn't die if touching the water if still standing on a block where the water is, as your feet would just be getting wet.

Like the previous Tesla game this was also very fun, it is good that you pulled off going with a different style while keeping to the same overall aesthetic. I personally preferred this one more than the last in gameplay style. Even though it was pretty much impossible to loose once using the full doctor talents and having 2 of them in the team, but alas I didn't care much for difficulty compared to the fun it provided instead.

Story wise, I enjoyed the way you handled it with having Stalin being friends and having Edison giving pretty much stock evil villain lines which for such a small screen time did make him fun.

Worth playing until the end and perhaps replaying one day with it being short also.

A would be game designer though procrastination is a cruel ally.

Age 32

England, Cheshire

Joined on 9/29/06

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