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Ragnarokia

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Okay for testing purposes I just played this with Scet3 (who is likely to write a better review than me) so I can start mentioning the flaws I found.

First off, I can't help but point out you spelt "Witch" as "Which" if you mosue over them in game they are called "Which" stuff like that gets to me. Now onto the big problems. As said before one side has a CLEAR advantage as they can have their archers shoot flaming arrows first on the enemy archers and unless they get freak accidental luck with criticals you are going to have an advantage to the starting side as they will have archers while the others don't, even with freak luck it would only cancel both archers out. An advantage like this should not exist in the game, a simple correction is to remove the shooting potential from being all the way across the map and narrow it down a few squares so they need to move out to be shot.
Another problem is the Whiches (again spelling) are absolutely useless, I couldn't make them do anything and they get 1 shot by a knight just hitting them, then the wizards magic gets blocked, BLOCKED, none of the attacks get blocked in the game but magic does? For a game called "Knights and Magic" there is a sure lack of magic, unless you count the knights ability which they can use on an ally which is NOT TRANSLATED FROM SPANISH.

The coup de grace comes with the fact that we couldn't finish a match because Scet3 glitched out and the game refused to work for him anymore, it wouldn't let him cast any abilities and even when letting his time limit run out I couldn't do a thing. The time limit does not pass the turn over to me when running out, so I had to quit the match and the game kept me with a 0/0 win loss rate despite QUITING THE MATCH.

There is also a lot of other problems, like when a melee unit attacks and returns to their square they face towards their side and have their BACKS TO THE ENEMY, and in this state they don't even take any critical damage or any penalties despite showing their backs. Also when trying to do a move order if wanting to stop or do another they just cycle through wasting the orders of units I still want to act, leading to me having to redo them all to have what I want rather than keeping the actions the same unless specifically clicking on the unit to move. Also a final personal note the implied racism behind using a person identifyable as a dwarf or a hobbit / halfling to carry the flag due to their height and flexibility isn't cool.

There is a lot to work on, but it is apparently in Beta so you have time to do it, just make sure to take the criticism and work on it to make your game better.

bnpla responds:

1) misspelled witch, yeah, good catch.
2) archers advatage on first shot... yeah... i'll look into that.
3) idk why you couldn't do anything with the witch, are you refering to not having skills available because of cooldown time?
4) any attack can be blocked.
5) glitch... yeah, i got that some times.
6) giving the back to the enemy is irrelevant. Do you complain about that on a chess game? no.
7) the order of attack loops, this is the correct behaviour. That's the easyest way i found to allows last moment changes.
8) come on, racism?? you got to be joking. I even didn't called them Dwarfs to avoid that degradation. This point is just trying to find a hair in an egg.

the classic one star...

A decent game, however the upgrades are underpowered compared to how long the game goes, reaching level 20 by mostly clicking after a while with 23 pick, 26 speed and 15 click power, click power being the main thing that helped getting to the 20th ore. Since the game ends there all that really remains is making the cat able to pick it faster, but as a result the health and sword stats are pretty much pointless as the small stun from the mimick wouldn't add much to that, and the speed barely seems to actually effect the speed of mining at all that I can tell without having side by side gameplay to see a difference. So as a whole sadly the upgrades really don't do much for entertainment.

A big problem with upgrading both your clicks and the cats mining is that amount mined doesn't carry over after that specific ore, so for example if I mine 10/12 from an ore and then the cat mines 12/12 on the ore, it will only actually mine the 2/12 that remains of the first and not carry over, so this made farming gems and gold from lower level ores to get upgrades quicker actually sabotage the idle farming while clicking.

Problems aside it is calming sand I like the cat appeal. It seems like it could be better with some stuff added for sure, but not terrible by any stretch, just lacking in some rewarding feeling from upgrades.

better than most games of this type, the fact you didn't have an upgrade statistic for more money gain is very good since that is a very common stupid design flaw most launch game makers seem to do almost religiously with their determination.

The money upgrading is horrible. It is something that seems to plague most of these games and here it is even worse, I have been doing 20 minutes solid of constant runs just to get the final money upgrade, as when there is such an upgrade it is stupid NOT to get it since it overall saves time but that doesn't mean it is good! The money upgrades should not exist and I wish for once people would grasp that it just wastes time. The rest of the game is fine, but that single huge problem made me unwilling to finish this game.

The hits per second seems to get stuck at 330 per second to me no matter what I do to improve it, and looking at the hits to the side it is evident that I do end up with more than 330 per second, but for some reason the counter seems to be stuck.

HThomson responds:

Fixed! Should be working now :)

Not being able to move in a diagonal is really not enjoyable. Especially since pressing such a direction causes a pause in the movements which can cause a death from simply trying to do a move which comes naturally for such a situation.

A fun game, though it was pretty much impossible to die unless due to incompetence when playing as the Frankenstien's monster class with his regeneration ability able to be activated almost permanently, eventually only dying as I wasn't paying attention and standing in fire. But the game as a whole was enjoyable to play and offered some interest with the rare and set orange gear. Might replay it sometime.

Sadly since you have based this on the original cookie clicker to the point of copying the name and even cookie image, it therefore has to be compared to the original rather than being taken as a similar game in its own right. And as a copycat it is incredibly inferior in every way.

The aesthetics are terrible, there is nothing eye catching or interesting, you didn't have any background at all, no visual additions to liven it up like the hearts of cookies falling down or the milk rising up as in the original game, and you also haven't put anything extra in to make the game more interesting like the "news" in the original. The gameplay itself is also inferior, it is completely cut down to the basic clicker gameplay and has no interesting additions to it.

Overall compared to the original you copied from, this is an embarrassment. You missed the point of what made the original interesting and enjoyable making this utterly bland and uninteresting. Where is the news? Where is the corrupted grandmother sidequest? Where are any visuals? Considering you DID see the original (as you copied where the chocolate is on the cookie in that game) I can't see how you failed so badly to capture the original. The only excuse I can think of is that you were lazy.

Every time you die it goes to some stupid score thing while the level repeats. This is not possible to avoid. Which means that the level where something expands outwards is already expanding when it throws up the pointless score page, and then to adverts meaning that by the time that score page is taken off the expanding object is already going out too far thus restarting the level, thus bringing up the score submission, thus making you fail again.

Also touching something after beating the level also kills you and restarts the level, hint what happened above.

Adding a poorly following ball to a mousemaze game doesn't suddenly make it a better game, there are ways to pull off a mousemaze well, this is not one of them.

A good quality idle game, the visuals are decent to look at for extended periods and it also seems to still work when tabbed out which is always a huge bonus for idling, my main gripe is that the distance between the flammable powder and wooden house is too big.

At one point I got the "10 useless upgrades" achievement despite only having 1 weed upgrade, I seemed to get it when I got 10 on one of the wood upgrades maybe firewood or large branches, so that could probably do with fixing if you get around to it. I would also recommend having NG medals if you can get those working to make it more rewarding. But either way this is one of the better idle games I have played.

A would be game designer though procrastination is a cruel ally.

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