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Ragnarokia

21 Game Reviews w/ Response

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Using the 1-7 keys while also using WASD is a bit bad to control if wanting to move and do attacks. The HP of both enemies, allies and their towers seems a little high it looks to be a bit of a slugfest if I was to play it for a length of time. Graphic wise and movement of AI wise it seems like it probably works quite well but I lacked the desire to play far into it.

yc960 responds:

you can now rebind keys in the menu, enemy tower hp has been significantly reduced. commander unit weapon strength significantly increased.

The sounds don't stop and overlap unless you click into the next level while other sounds are still playing. You can die by an enemy hitting you while you have still won the level which overlaps the re-try and next level boxes. The effect movement has on the "fuzzy" is seeminly random and when it goes off the screen the position it comes back on doesn't seem accurate. Needing to wait for the exit to open is a waste of time.

having proper obstacles to go around and different places for the "home" to be and actual threats to avoid would be vastly superior.

TapDroid responds:

Got it, accept for, I do not understand;
The effect movement has on the "fuzzy" is seeminly random and when it goes off the screen the position it comes back on doesn't seem accurate.

Okay for testing purposes I just played this with Scet3 (who is likely to write a better review than me) so I can start mentioning the flaws I found.

First off, I can't help but point out you spelt "Witch" as "Which" if you mosue over them in game they are called "Which" stuff like that gets to me. Now onto the big problems. As said before one side has a CLEAR advantage as they can have their archers shoot flaming arrows first on the enemy archers and unless they get freak accidental luck with criticals you are going to have an advantage to the starting side as they will have archers while the others don't, even with freak luck it would only cancel both archers out. An advantage like this should not exist in the game, a simple correction is to remove the shooting potential from being all the way across the map and narrow it down a few squares so they need to move out to be shot.
Another problem is the Whiches (again spelling) are absolutely useless, I couldn't make them do anything and they get 1 shot by a knight just hitting them, then the wizards magic gets blocked, BLOCKED, none of the attacks get blocked in the game but magic does? For a game called "Knights and Magic" there is a sure lack of magic, unless you count the knights ability which they can use on an ally which is NOT TRANSLATED FROM SPANISH.

The coup de grace comes with the fact that we couldn't finish a match because Scet3 glitched out and the game refused to work for him anymore, it wouldn't let him cast any abilities and even when letting his time limit run out I couldn't do a thing. The time limit does not pass the turn over to me when running out, so I had to quit the match and the game kept me with a 0/0 win loss rate despite QUITING THE MATCH.

There is also a lot of other problems, like when a melee unit attacks and returns to their square they face towards their side and have their BACKS TO THE ENEMY, and in this state they don't even take any critical damage or any penalties despite showing their backs. Also when trying to do a move order if wanting to stop or do another they just cycle through wasting the orders of units I still want to act, leading to me having to redo them all to have what I want rather than keeping the actions the same unless specifically clicking on the unit to move. Also a final personal note the implied racism behind using a person identifyable as a dwarf or a hobbit / halfling to carry the flag due to their height and flexibility isn't cool.

There is a lot to work on, but it is apparently in Beta so you have time to do it, just make sure to take the criticism and work on it to make your game better.

bnpla responds:

1) misspelled witch, yeah, good catch.
2) archers advatage on first shot... yeah... i'll look into that.
3) idk why you couldn't do anything with the witch, are you refering to not having skills available because of cooldown time?
4) any attack can be blocked.
5) glitch... yeah, i got that some times.
6) giving the back to the enemy is irrelevant. Do you complain about that on a chess game? no.
7) the order of attack loops, this is the correct behaviour. That's the easyest way i found to allows last moment changes.
8) come on, racism?? you got to be joking. I even didn't called them Dwarfs to avoid that degradation. This point is just trying to find a hair in an egg.

the classic one star...

The hits per second seems to get stuck at 330 per second to me no matter what I do to improve it, and looking at the hits to the side it is evident that I do end up with more than 330 per second, but for some reason the counter seems to be stuck.

HThomson responds:

Fixed! Should be working now :)

It is okay, but has a major limit with word usage. From names like 'Ross' to childish things like 'Poo', it also wouldn't allow 'No', only played it a few times so didn't pick up on more, but likely a lot more out there which can be added to make the game better.

shajby responds:

Thank you for your commnent, the word database contains only 3+ letter words it is also mentioned in instructions so it does not allow word NO. I know the word bank is not the best but it includes all the most used words (not names), over 200 k

The rule of thumb for boulders in these type of games are to fall AFTER you move out from under them. It would also be good to have a delay on the movement, having it so pressing down the button to move only moves once for the first half a second, then moves automatically thereafter so that you can better control it. The game is pretty much unplayable as it is, especially as sometimes you can't even run beneath a boulder while at other times you can, randomness is not a good aspect for these games.

Overall these two problems are huge flaws, they are like that in the other games for good reason, best keep to them and innovate in other ways.

andyjdavis responds:

Hi. I've just put up a new version which includes reworked controls. Hopefully you'll find the controls far more precise now.

For such a simple game it is very enjoyable, entertaining and amusing. Though the lion spam is very amusing I prefer being awesome to everyone personally.

molkman responds:

Being awesome is awesome.

A decent short game, fun to both complete and fail with a nice voice actor for the main guy, reminded me a little of The Brain strangely, so I fully approve. It may have been rushed a bit just to get it out, but it still delivered and was fun!

molkman responds:

It's rushed, yes.

Was entertaining for a while, my main gripe is that holding down the space bar to autofire stops working when you move left and right so need to then press it down a second time or just spam press it to shoot. Other than that it is great for how simple it is.

Rad responds:

Ah, my mistake there, I hope to have all the key input problems fixed by the next game, thank you dearly.

A decent wordsearch game, It could also do with diagonal words though (if it does have some and it randomly didn't give me some then never mind) Could do with more levels though, but the single level does offer some entertainment for a few minutes.

Tfrez responds:

Yes it's randomized. You get unlucky for diagonal words :)

A would be game designer though procrastination is a cruel ally.

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