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Ragnarokia

155 Game Reviews

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Found though random games, competent for a single level worth of content, more would obviously be better but you grasp the concept of mouse mazes with this including the moving obstacles.

decent runner, found via random game and found some enjoyment in it. The timing was a bit iffy but once I had it down then it went mostly well.

The physics of it can either complete things itself (stegosoras) or act against it and make what you want to happen impossible (cat's hind legs)

It is fun, will give it that, and looks like a lot went into it. But the games gimmick sort of doesn't work right with only one point of contact, if able to do it 2 handed would be far superior. As far as 1 handed control goes, the game either does the levels itself or makes the simplest of actions hard depending on how it wants to act.

You pretty much just need to grab the last link and move it around and all the pieces before it fit into place and lock in with no actual skill required, then the last one is fidgety since then it is annoying to move it around as the link before it acts against your movements.

Graphics during the drill cause eye strain and a sense of nausea causing me to have to stop playing to prevent me getting ill or hurt from it.

As others have mentioned, there is a recurring problem with the ketchup disappearing. Left it for a few minutes to see if it is just a long cooldown but still not reappearing. As it stands it makes the game unplayable at this stage for me.

As a personal note, I would think cheese above the meat would probably work more, but I guess it is personal taste which bit goes in which order.

The game is ruined by the game pausing for a moment every time the progress bar finishes / the game is clicked / a unit is bought. This constant pausing not only makes clicking not an option which ruins the clicker side of the game but it also just makes the game annoying to even have going idle.

Outside of that, there is also a big problem with the game not greying out a unit if you don't have the money to buy it, so unless you want to be constantly looking at the gold required and the gold you have to know if you can purchase anything it is annoying.

Also general appearance wise just constantly looking at the same woman endlessly is lame, I don't even know if that character is meant to be the protagonist or if she is meant to be the "dark lord" enemy! Not even knowing such a basic thing is a really bad sign that your game needs some more thought put into it.

Upon hearing the fitting voice I found it very fun to drag it out to the end. I may not know what is behind the door, but it was worth playing for sure for the funny dialogue.

An entertaining game, good enough to keep me interested to the end like most of the others done in the same style by you. Some of the puzzles were a little bit annoying though like having to deal with the multiple matches Mickey has in a row. Since it doesn't make any visual change between each one some people might think it isn't working and may stop trying without realizing it is the correct answer.

Found a problem after restarting the world for hero souls, the enemies on screen have all shrunk down to barely visible sizes. I believe this may be a problem from the enemies growing very big after level 100 that when reset on that level it messed with enemy sizes. So thought I would point that out incase it is a problem that can be fixed.

Outside of that I can't find many flaws, A little more flair maybe could be found with messages or similar like the news reports in cookie clicker something unique like that which can provide additional entertainment. Maybe some adventuring style events to encounter if you can think of some which would fit the clicking style for atmosphere.
The biggest problem I have is the reuse in environments and bosses, I can understand using it after long into the game where people aren't likely to get to, but since the places start to be reused before you likely have the restarting as an option I feel like there should be a bit more before it goes into it. Personally I also wouldn't have achievements resetting since it just punishes resetting a bit more to lose the additional bonuses and makes a reset world that bit more tedious, but that is probably personal taste.

Also its a good thing you managed to make this work when tabbed out, usually that is the recurring problem with flash clickers / idle games that make it impossible to properly play them in the background. As a whole this is a decent cookie clickerish game and it took many of the good aspects from that like the hero soul thing to give some replay value.

Personally my favourite thing would be the cooldown spells. Since combining them made it far nicer to get a lot of gold or beat bosses to not end up being as bored waiting around for hours or days for the same result. That is something other games of this kind need. As sure the appeal comes from the grinding, but in most games (even cookie clicker itself had the problem) where by the time you get to the end game trying to get all the final upgrades just got absolutely ridiculous and needed the computer to be on for days or weeks which is just plain not worth it, even for something in the background.

Would be nice to see more content as mentioned in the description. I would recommend the adventuring scenario type of thing like going to save a damsel or beating a big bad or something, but of course that comes down to if it can actually fit into the game or not, but would be good if it could.

An enjoyable game, but didn't keep my interest for too long, as much as it is more convenient to get upgrades automatically it sadly also makes it feel less rewarding as a result. The homing attacks are a good idea since despite making it "too easy" it also makes it actually enjoyable to play and not obnoxious to hit stuff, so good choice with that.

A would be game designer though procrastination is a cruel ally.

Age 32

England, Cheshire

Joined on 9/29/06

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